Unused yet

New life for lost wonders

We had to come to terms with the fact that a lot of the content we had planned sadly wouldn't make it to release due to budget and time constrains.

I did my best to repurpose some of the beautiful work our team had made for the levels that were cut, placing it in other parts of the game.

Hats off

After getting promoted to a direction role (while keeping other responsibilities), I inevitably found myself stretched thin.

I began to mentor Andrea, a super talented intern, to redistribute the remaining design work during the last year of production. She ended up contributing some of the game's best content and is now a very succesful developer by her own right.

hugolaviada.na@gmail.com